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Adam Reha (Storyteller)
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Date d'inscription : 01/07/2006

MessageSujet: Arts   Mer 22 Nov - 17:15

Arts

Changelings begin the game with three Basic Arts. New Arts may be learned at a cost of three Freebie or Experience points for a Basic Art, six points for an Intermediate Art, and nine points for an Advanced Art. If the character does not have a teacher, it costs one additional experience point beyond what is listed above.

If the Cantrip in question affects a Target character, through use of the Actor or Fae Realms, a Mental Challenge must be made; the Changeling may add their level in the appropriate Realm to their Trait total. Some specific effects employ a Social or Physical Challenge rather than a Mental one; these are specifically noted.

If affecting an Object through the Nature, Prop, or Setting realms, a Static Challenge is made with the difficulty set by a Narrator; however, if the Changeling knows the Realm in question to a higher level than necessary for the Object they are affecting, this test is not needed.

Unless a Narrator rules otherwise in some specific case, a duration of "one scene" is considered to be for ten minutes, or a single extended action, whichever is longer.

Retests may be performed using Abilities appropriate to either the Realm or Art being used. Any Cantrip which itself grants a retest does not require an action to cast.

Chicanery

Basic

* Fuddle: This cantrip allows the Subject to create a minor illusion which changes the aspect or appearance of the Subject, or a Target or Object; this illusion lasts for a single scene.
* Fugue: By winning a Mental Challenge, the Subject may removes a Target's memories about the Subject, Object, or another Target. There are five things that cannot be affected by this Art: the loyalty of a Troll, the chivalry of a Sidhe, an Oath, a Geas, or True Love.

Intermediate

* Haunted Heart: If the Subject defeats a Target in a Mental Challenge, she may create (implant) a single memory one Target about the Subject, Object, or any Target; alternately, by winning a Social Challenge, the Target may be made to feel a certain emotion regarding the Subject, Object, or any Target for one scene.
* Veiled Eyes: The Subject or an Object becomes invisible, similar to the Obfuscate Discipline Unseen Presence; this affect lasts for a single scene. Note that beings with any form of magical perception may make a Static Mental Test (difficulty is the caster's number of Mental Traits) to detect the one hidden.

Advanced

* Captive Heart: By winning a Social or Mental Challenge, the Subject may implant a single suggestion, belief, feeling, or command into a Target, or cause a Target to believe they are an Object; the effects of this Cantrip last for one month, unless a permanent point of Glamour is spent.



Chronos

Basic

* Time Slip: The Subject gains an additional free retest against any Time power (magic, discipline, gift, etc) which would affect them.
* Backward Glance: The Subject can look backward into a Target or Object's past. The basic range of this Cantrip is one month; for each point of Glamour spent, the Changeling may extend this time period by a factor of ten (one year, one decade, one century, etc).

Intermediate

* Dream Time: The Subject may affect time time flow around an Object or Target, causing it to speed up or slow down. Each point of Glamor spent doubles or halves the time flow for that Target or Object; alternately, each point of Glamour adds or subtracts one action from the Subject or Target for this turn.

Advanced

* Reversal of Fortune: By spending a point of Glamour, the Subject may "take back" one action they have just done in regards to a Target or Object; alternately, they gain an extra free retest related to any Target or Object. If a permanent point is spent, the Changeling may rewind back to any action taken during this scene, replaying events from that point forward; note that this application is subject to Narrator approval.



Contempt

Note that this Art is known almost exclusively by those of the Shadow Court.
Basic

* Mockery: The Subject is immune to the Basic effects of the Sovereign Art, the Presence Discipline, or equivalent powers.

Intermediate

* Disobedience: The Subject is immune to the Basic or Intermediate effects of the Sovereign Art, the Dominate Discipline, or equivalent powers.

Advanced

* Insolence: The Subject is immune to any Sovereign Arts, Presence Disciplines, or equivalent powers. In addition, by winning a Mental Challenge, the Subject may cancel out the effects of Protocol, Grandeur, or Majesty for the duration of one scene.



Delusion

This Art is far more common with the Unseelie than among the Seelie.
Basic

* Innocence: The Subject gains a free retest against any form of divination, including the Soothsay Art, the Auspex Discipline Aura Perception, the Gift Truth of Gaia, and the House Gwydion ability of Truth Telling. Alternately, an Object may be made undetectable by such powers.

Intermediate

* Facade: The Subject gains the ability to make herself appear to others in another form (equivalent to the Obfuscate Discipline Mask of 1000 Faces); such a transformation lasts for one week. By spending a point of Glamor, which cannot be recovered while the Facade is in place, they Subject may extend the deception to include their aura (equivalent to the Obfuscate Discipline of Soul Mask). However, any given Facade may only be taken once during any given year.

Advanced

* Depths of Will: By winning both a Mental and Social Challenge (done at the same time), the Subject may give the Target a specific command, which must be carried out with due diligence. Once the command has been completed, the Target will completely forget everything about it, including who gave them the instructions in the first place.



Dream Craft

Basic

* Silver Path: The Subject may detect the presence of a Trod, or determine what Targets or Object lie at the other end. By spending a point of Glamour, the Subject may open and travel along the Trod, reaching the destination in a matter of minutes. Note that Garou Moon Bridges count as Trods for all intents and purposes, though the Changing Breed do not take kindly to those who violate their Caerns without permission.
* Side Step: The Subject to travel into the Umbra, or move an Object across the Gauntlet; by spending a point of Glamour, the Subject may cross into the Shadowlands, or move an Object across the Shroud.

Intermediate

* Attunement: The Subject gains an intuitive awareness of the Target or an Object, thus learning basic information about it, including some of it's past history. Normally, this awareness lasts for one scene; however, by spending a point of Glamour, the Attunement may extend for an entire month.

Advanced

* Dream Weaving: By spending a point of Glamour, the Subject may create a Chimerical Target or Object; this creation will only last for one month, unless a permanent point of Glamour is spent.



Intuition

Basic

* Fair Voice: By winning a Mental or Social Challenge, the Subject may determine if a Target is lying, or if a lie is being told about a Target or Object.
* Thoughtful Glance: The Subject may communicate telepathically with a Target, or send thoughts or images to someone concerning a Target or Object. Note that if the recipient is unwilling, a Mental Challenge is required.

Intermediate

* Mind's Eye: By winning a Mental Challenge, the Subject may read a Target's mind, or retrieve specific memories from someone regarding a Target or Object.

Advanced

* Pure Thoughts: By spending a point of Glamour, and winning a Static Mental Test (difficulty determined by a Narrator), the Subject may gain the answer to one specific question about a Target or Object.



Legerdemain

Basic

* Gimmix: Subject may manipulate a small Object using a minor form of Telekinesis.
* Ensnare: Subject may affect large Targets or Objects, or use an Object to trap a Target; this employs a Mental Challenge against the Target's Physical Attributes.

Intermediate

* Effigy: This Cantrip creates a material copy of a Target or Object, with no special abilities; this costs one point of Glamour. For each additional point of Glamour spent, the creation gains one special effect appropriate to the original. An Effigy creation lasts for one month, unless a permanent point of Glamour is spent.
* Mooch: The Subject may teleport a small Object item to or from a Target or Object; the item in question must have been viewed or touched by the Subject within the last minute.

Advanced

* Phantom Shadows: An illusionary Target or Object may be created, which may inflict Chimerical damage upon any Target; this costs one point of Glamour. The creation will last for a day, unless the caster spends a permanent point of Glamour.



Naming

Basic

* Seek and Spell: The Subject gains the ability to read the writing on an Object, or anything written about a Target or Object.
* Inner Voice: The Subject gains a knowledge of what a Target or Object is; if the Target or Object is not one which could normally be affected by a Realm which the caster knows, then a Mental Challenge or Static Mental Test is required.

Intermediate

* Runic Circle: An Object or Target may be enchanted, granting them protection from hostile magics; initially this protects against Basic Cantrips, and grants the equivalent of Magic Resistance against True Magic. For one additional point of Glamour, this cantrip may turn aside Intermediate Cantrips and Enchantments, as well as any other Basic powers; for three points of Glamour, the Target or Object is immune to all Cantrips and related Enchantments, plus any other Basic or Intermediate powers. This protection lasts until the Target or Object leaves the enchanted circle, or the Subject drops the protection.
* Saining: By winning either a Mental or Social Challenge, the Subject learns the True Name of a Target or Object.

Advanced

* Reweaving: By winning either a Mental or Social Challenge, the Subject may change the Nature or Demeanor of a Target, or change one Object into another; the affects of this cantrip wear off after one month, unless the Subject spends one Glamour and one Willpower point.



Primal

Basic

* Willow Whisper: The Subject gains the ability to communicate with a Target or Object; all speaking must be done in a whisper. A resisting Target must be defeated in either a Mental or Social challenge.
* Heather Balm: This Cantrip heals injuries on a Target, or makes repairs to an Object. If the wounds are not Chimerical, the caster must spend one point of Glamour per Wound Level healed; if any of the wounds are Aggravated, a Willpower point must be spent in addition.

Intermediate

* Oaken Shield: The Subject, Target, or Object gains one additional Healthy wound level; this gain lasts for a single month. A character may only gain one extra level from this Cantrip.
* Holly Strike: The Subject inflicts two additional normal wounds or one additional aggravated wound against a Target or Object; this may be in addition to the damage done during a Physical Challenge, or a separate Mental Challenge against the Target's Physical Traits.

Advanced

* Elder Form: The Subject may change their shape into any Target or Object, gaining all normal (non-magical) abilities of that form; this change lasts for one scene.



Pyretics

Basic

* Will-o-wisp: This Cantrip creates a glowing sphere which will lead the Subject to where an Object or Target is; note that the Wisp does not always follow a direct path.
* Willow Light: The Subject, Target, or Object glows with a soft light, about equivalent to a bright candle. This affect lasts for one scene; however, for each point of glamour spent, the glow may last for an hour.

Intermediate

* Prometheus Fist: The Subject's limb or an Object is surrounded by a mystical fire; anyone except the caster being hit (via a Physical Challenge) by this takes an additional aggravated wound from the flame. This power lasts for the duration of the combat, and costs one point of Glamour.
* Burning Time: A Target or Object is engulfed in fire, suffering one aggravated wound level; use of this power costs a point of Glamour.

Advanced

* Star Body: The Subject, Target, or Object is entirely surrounded by mystical fire, similar to Prometheus Fist; anyone or anything else coming into contact with them will suffer two aggravated wound levels. This power lasts for one scene per point of Glamour spent; or one year if a a permanent point of Glamour is spent.



Soothsay

Basic

* Fair Fortune: The Subject, Target, or anyone using that Object gains one free retest; this Cantrip lasts for one month, and only one such blessing may be in place at any give time.
* Boil and Bubble: This places a minor curse upon a Target or Object; at some point over the next month, the Subject or a Narrator may call for an additional retest after the Target or anyone using the Object has won a challenge.

Intermediate

* Tattletale: The Subject may scry on a Target or Object.
* Augury: By winning a Static Mental Test (difficulty set by a Narrator), the Subject may gain some insight into future events. Exactly what information is gained is up to the Storyteller, and debate continues over whether this knowledge is mere observation, or actually brings the event described into being.

Advanced

* Fate Fire: The Target or anyone near an Object gets visited by Fate, in the form of a Storyteller-controlled event. This will rarely have any permanent effect, but something appropriate the whatever plot the Target or Object is currently involved in will come into play.

_________________
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Adam Reha (Storyteller)
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Nombre de messages : 3601
Age : 35
Date d'inscription : 01/07/2006

MessageSujet: Re: Arts   Mer 22 Nov - 17:15

Sovereign

Basic

* Protocol: The Subject creates a field around them or around an Object, similar to the Presence Discipline Majesty. For the duration of the scene, a Target must win a Mental Challenge if they want to act in a manner inappropriate to the setting, or use the Object in such a manner; the terms of the Protocol must be simple to understand, and are defined when the Art is cast.
* Dictum: The Subject can issue a specific request to a Target, the completion of which may last up to one scene; if the Subject wins a Mental or Social Challenge with the Target, compliance is assured.

Intermediate

* Grandeur: The Subject creates a field around themselves, or around an Object, identical to the Presence Discipline Majesty; a Target, or anyone attempting to use an Object, must win a Social or Mental Challenge if they want to take any offensive action, either against the Subject or an Object.
* Weaver Ward: Subject, Target, or Object is protected against being touched or affected by a Target or Object; this Cantrip lasts for one month.

Advanced

* Geas: The Subject may assign a specific task to a Target, possibly involving one or more Objects. This command requires a Social Challenge, and remains in effect until completed, or until one month has passed; the Target may spend a Willpower point in order to deviate from their quest to perform a single non-related action. Note that Wraiths may be the target of this Cantrip by using the Realm appropriate to one of it's available Fetters. Either a Mental or Social Challenge may be employed against the Target.



Spirit Link

Primarily the province of the Gallain and Nunnehi, this Art is known to very few Westerlings.
Basic

* World Sight: The Subject may perceive a Target or Object in the Penumbra or Shadowlands, and communicate with a Target across the Gauntlet or Shroud. Once learned, this ability is automatic.
* Ancestor Speech: The Subject may communicate with the spirits of an Object or with a Target, garnering information about the past. By winning a Static Mental test (difficulty determined by a Narrator), the Subject may gain an answer to one question about past events known by the spirit; alternately the Subject may gain a temporary Ability (Knowledge) Trait appropriate to the Target or Object.

Intermediate

* Placate: By winning a Mental or Social Challenge, the Subject may banish a Target spirit or wraith, or one whose fetter is a known Object; the affected being may not approach the Subject, or a Target or Object, for one month. In addition, if the caster spends a point of Glamour, a member of the Restless Dead may lose all temporary Angst; this will bring an immediate end to a Catharsis.

Advanced

* Ghost Dance: This spell may allows the Subject a great degree of control over a Target spirit or wraith, or one whose fetter is a known Object. The Subject may banish the spirit or wraith for up to one year by winning a Social or Mental Challenge; in addition, if a point of Glamour is spent, the spirit may be banished from the Penumbra or Shadowlands entirely for a month. The Subject may also command a spirit or wraith to service, again by winning a Social or Mental Challenge; such control is held for one month. Note that the spirit may not use Willpower to bypass a Challenge issued through this Art, but may use such for a retest.



Wayfare

Basic

* Hopscotch: With this Cantrip, the Subject may jump or throw an Object up to twenty feet; for each addition point of Glamour, the Subject may double this distance.
* Quick Silver: The Subject may preempt any action with one of their own, equivalent to the Celerity Discipline Alacrity. For each additional point of Glamour spent, the Subject gains one additional action this turn.

Intermediate

* Portal Passage: The Subject or Object may pass through any Target or Object without either being harmed.
* Wind Runner: The Subject may fly at normal walking or running pace; alternately, any Target or Object becomes as light and buoyant as a feather. Either use of this Cantrip lasts for one scene.

Advanced

* Flicker Flash: The Subject or an Object may be teleported to anywhere within line of sight, or to the vicinity of a Target or Object. Normally, this travel takes a few minutes; however, by spending a point of Glamour, the journey may be instantaneous.

Informations supplémentaires;
http://ashnack.ldperron.com/changeling/index.php/Cat%C3%A9gorie:Arts

_________________
"Si les flammes de la passion pour ce jeu conssume aussi votre entourage, diminuez l'intensité... ce n'est qu'un jeu après tout!."
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Adam Reha (Storyteller)
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Nombre de messages : 3601
Age : 35
Date d'inscription : 01/07/2006

MessageSujet: Re: Arts   Mer 22 Nov - 17:30

NOTE:

Ceci est la version officielle de White-Wolf Mind's eyes.

Advenant le cas que vous trouveriez une autre version mind's eyes...ce qui commencerai a être étrange, avisé moi et j'en jugerai par la suite.

Cela ne vous plaira peu être pas mais le pouvoir son calibrer de facon a être applicable en live et moin ultime;

Je prend example de Présence pour un vampire;
En tabletop ''Entrancement'' ca peu être permanent...pas en live, sinon tu peu scrapper un personnage juste par mégarde ou mauvaise volonté.

Adam

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Adam Reha (Storyteller)
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Nombre de messages : 3601
Age : 35
Date d'inscription : 01/07/2006

MessageSujet: Re: Arts   Mer 22 Nov - 17:39

New Changeling Arts

In keeping with the new 3rd Edition standard of exactly five levels for each power, here are some additions.

Pyretics: There is an additional Merit available, Vulcan's Flair (1-3 Points) that allows you do variations using this Art. For a single point, you may change the color of the flames you create.
If you spend three points on this Merit, you may also learn variants of these Arts that produce anti-flames, freezing cold rather than burning hot. While this will not set objects alight or invoke Rotschreck, it will bypass most protections against normal fire. All other game mechanics are the same.

* Fire Sculpt (2nd Basic) You are able to control normal (and some minor magical) fires, altering their shape or color, even causing them to move, enlarge or shrink to a small degree. The Realm check may be skipped if you are attempting to affect a fire that you yourself created using Pyretics.
* Fire Bane (2nd Intermediate): You may protect yourself or others (given the correct Realms) from fires, either natural or mystic. The type of fire being warded against must be covered by a Realm you know, typically either Base Element, Natural Phenomena or Dwoemer of Glamour, depending up the type of fire/flame encountered. This power may also be used to cancel or snuff-out any normal or mystic fire, again using the correct Realms.


Dream Craft: These new Arts requires the Spirit World Realm, described above.

* Umbra Walk (2nd Basic): This power allows you (or others) to cross over into the Umbra, given the appropriate Realms for the destination involved, plus any additional travelers and/or cargo.
* Pathways (2nd Intermediate): This power allows you to create temporary Trods. The number of Bunk Traits gained during the casting determines how long the path exists after you travel it (use “Time” Realm chart). The destination of the Trod must be known to you or to someone going with you, and any additional travelers or cargo must be covered by Realms that you know.


Naming: Any character who uses True Names for their own powers, including wizards and Reborn, may gain a free retest against any of these Arts if the caster does not already know their True Name.

* Confidential Matters (2nd Basic): This power allows you to learn secrets about another character by defeating them in a Social Challenge. One detail (mundane name, job, age, clan/kith, etc.) may be learned for per Bunk Trait gained during the casting. Of course, you must possess the appropriate Realm to affect your target.
* Saining (2nd Intermediate): This is supposed to be the 2nd Intermediate power in this Art, not an Advanced power. You must accumulate sufficient successes on the Extended Static Test equal to your target's permanent Willpower rating. Vampries may add one to this threshold for each century they have been alive. However, you may only make one attempt against a given target per gam session.

_________________
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